![]() What little new content has been created for SC VI seems to be below average, look at the sterile & blurry stages, new armor parts are uninspiring & quite inferior to those from previous releases.Īll of the above can be forgiven, but the major flaws in Soulcalibur VI reside in the Capcomized gameplay system with copycat energy meters & lesser movesets. Game assets are reused from SC IV and SC V for the base game and Season Pass 1, we're still missing lots of armor parts from those games, they're probably going to be recycled as well and sold as Season Pass 2. Namco decided to use the cheap & terrible unreal engine to reduce costs & minimize financial risks, that resulted in eternal loading times for everything in-game, the elimination of tag matches and characters that could use multiple movesets like Edge Master or Olcadan, Inferno also lost the ability to mimic movesets and had to be given an all together different moveset derived from Strife's moveset in SC3 SC V nearly killed the franchise, the mistakes and extremely poor design choices made by Namco are still felt today in the sense that SC VI was assigned a low production budget and inherited a broken reputation. maybe the devs will see it and decide to make some changes. You should post your review on the review section of the store page if you haven't yet. a bit biased, but a review none the less. The just-guard mechanic was "perfect," but most players overlooked it because it was never explained in a way that allowed them to effectively practice and use it.Īnyway, this all seems like a well thought out review. The biggest and main problem in SC5 was the lack of any detailed ingame guide explaining each mechanic.explaining buffering and things like that. If you really dislike 6 so much, you should give 5 a try if you can it's really not that bad if you let go of your attachment to specific characters that you feel should be on the roster. as long as there are a lot of options the only interesting ones to me were Nightmare and Dampierre. I couldn't care less about the characters on the roster. My opinion aside, it's a fact that this game would never have sold half as well as it did without the character creation element, nor would people still be playing SC5 on lest gen systems. But in my opinion SC5 was the most mechanically sound game in the series it's also the one that I enjoyed the most next to SC3. I really agree with most of what you have to say about 6. Other than that, it's the worst game in the series besides 'V'. Really, the only thing SCVI did better than IV, was it added automatic match-making in training mode. online match-making is literally non-existent. ![]() no decent additional game modes, like SCIV's Tower of Souls.story might as well have been skipped over entirely in this game, it's just that embarrassing when compare to the decade-old game.no attribute customisation (yeah - it might not have been "balanced", but, it was still fun to experiment with).customisation is wack - they should have spent the time on fleshing out the roster, than on worthless dress-ups.all the same hit-box issues still present in SC's infamous pseudo 3-D game engine. dumbed-down command inputs, with no option for the old school style super moves on teat and tailored for the Smash Brothers demographic guard impacting destroyed (GI'ing high = GI'ing low!? □.□. my lord, the music - SCIV's is sublime, while SCIV deserves only to be muted (other than Geralt's theme, which does not count) cameos are pathetic also (nothing compares to Vader, but, even Spunkspiller is better than Geralt or that weeb titillator sexbot).SCVI's roster is a joke compared to SCIV's - even IV's dumb boss is better that VI's joke character.arenas seem like they're from each other's generation (SCIV was released in 2008!).SCV was bad - to be sure - but, 'VI' is just a lazy cash-in: Having gotten Soul Calibur IV (*why is the title of the game spelt as "oneword" here?!) working on the PS3 emulator, at 60fps and HD, it really puts into context just how much of hash job SCVI is.
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